Some games have both short and long scenarios / campaigns / objectives. 4X campaigns can easily run to dozens of hours and longer. One other thing that you will have to figure out is how much time you want to invest in "a single campaign". Don't think f2p think free because CK III is coming out soon and the game has vast amounts of DLC. On the subject of Paradox Studios their base game Crusader Kings II is free on Steam. these are classic games, great fun and very first timer friendly. Imperartor Rome - also Paradox, Ancient RomeĪGE OF EMPIRES 1 & II Definitive HD (redone) Editions. Hearts of Iron IV - also Paradox Studios like Europa, WW11 Microsoft's XBox PC Pass - cheap introductory offer - would give you access to: Endless Legends - good in its own way but not "friendly". Civ V didn't have the optimisiation issue. So Civ VI - very slick, you absolutely don't need the DLC and unlike e.g. Harder if you have never tried one to appreciate how much difference the interface makes and how much control you are / are not given, Goes without saying that not all 4X games are the same. It's also a lot easier to get into than Europa Universalis as you can start small and build up like you would with Civilization, rather than just being thrown straight into the fire like Europa Universalis. You can see the heavy influence of Europa Universalis (as it's made by the same studio), though a game that starts in 2200 can't go along known, historical lines. Stellaris is good, though you said you didn't like science fiction. Europa Universalis 4 has a ton of DLC, though if you want it all, it's about $238 on Steam right now, and that's with the package discount. They also push the game hard along historical lines, to the extent that playing them is a totally legitimate way to learn history. The Europa Universalis games are much heavier on diplomacy as a way to avoid micromanagement, and have pretty simple combat. That's just the nature of a game when you start out as one kingdom out of 150 or so, most of which are aware of many of their neighbors, and the others are making alliances all over the place. Europa Universalis games have a very steep learning curve, as they basically have to just throw you straight into the fire and let you wipe out horribly until you figure out what to do. The Civilization games tend to seriously bog down in micromanagement, too. Civ 5 was even a common game for video card benchmarks because it managed to run badly on everything. There's no excuse for an overhead view 4X game to seriously struggle on high-end hardware, but both 4 and 5 did in their own ways. I've ignored 6, but both 4 and 5 had major problems with being poorly optimized. I'll chime in on the series that I have played, though. I'm not the biggest 4X fan, so there are a lot of major games that I haven't played.
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